Well, it seems like we are facing deeply religious themes. Depending on how ‘good’ or ‘bad’ a person you were back in life, you can either reach it comfortably by express train or have to prepare for a very long journey. A ‘Ninth Underworld’ is frequently mentioned, which appears to be the destination of all of the dead. Actually this question isn't all that easy to answer, since it's one of the crucial questions of the game. The story is set in the land of the dead (apparently based on south / central American mythology) and it is Manny's job to organise journeys for the freshly arrived souls through this world to… where should he actually guide them? In which we see the protagonist, one Manny Calavera, at work. As challenging as it was to finally take a look at the game itself, I have to admit: My first impressions was extremely positive and I was torn between two feelings: ‘Why didn't I play this a long time ago?’ and ‘How nice to dive right into one of those wonderfully zany LucasArts stories once more!’ In any case I was amazed by the strange game world I had discovered and was thoroughly immersed in it right from the opening scene. So nothing keeps us from taking a look at the game’s content straight away… Welcome to the land of the dead! But yes, thanks to some friendly help from the support forums, I could get through the whole game at least. I had troubles with some graphical glitches. It didn't all that well in Mr Creosote's case, but I think you were still able to finish it? It's still in the early stages of development, but it actually worked quite well on my system, with a minimum of errors. ResidualVM is the magic word: a game interpreter, that starting to become the ScummVM of the post-Scumm LucasArts-adventures. And since it's the first Non-Scumm adventure from LucasArts, it's obvious that ScummVM won’t help. Yes… unfortunately this game belongs to the generation of Windows 95 games, which generally have the weakest technical support nowadays. But I believe there is one thing on which we agree on: It was quite a challenge to get this game up and running after all those years. It will be interesting to see how much the opinions differ. However I haven’t again since 1998, so some brushing up was needed. For me it's exactly the opposite: This was the first LucasArts adventure game after the Full Throttle disaster, which I bought and played right when it was new. So after fifteen years I decided to fill a gap in my knowledge. In the meantime adventure games are returning again and LucasArts finally closed its gates. Still a game, in which you slip into the role of a bony man, seemed just too silly. Also they started copying each other more and more and most of the time provided some awfully boring ideas. ![]() Maybe it was because back then, when the game was released, I had been somewhat over-saturated (like many others) by countless adventure games. For a long time I thought of Grim Fandango as the ‘LucasArts game with the skeletons’, whose appeal was a total mystery to me. Views: 18770 Screenshots Review by Mr Creosote, Herr M. Language: English, Deutsch, Castellano, Français Theme: Humour / Mystery / Police & Gangsters / Myths and Mythology
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